In 2038, as society shifts towards a Post-Growth era with flattened economic growth, this project aims to make people think about their perceptions of pleasure and fulfillment. Recognizing the lack of boredom in a fast-paced world, this project seeks to bring awareness about its benefits.Using an hands-on explorative design approach,”Bored to be Alive” was created, a one-time traveling experience set in repair cafés. The expeirence will take you from the fast past daily society into a slow state to experience the non stimulating environment. the aim is toDivided into a transition space and a “boring” space, users follow guidance to experience boredom. By reflecting on your boredom expierence, guided by the Trans Theoretical Model’s key points (Prochaska, J. O.,& Velicer, W. F. 1997), the aim is to create awareness about the advantages of embracing boredom in a post-growth society.