In this autoethnography, I describe and analyze the experiences of using a camcorder and film to explore a design topic. With my background as a filmmaker and experienced user of camcorders, I show how my activities can inspire other design students to use a camcorder and film as a tool in the exploration phase of a design process. I have achieved this by performing activities in three different phases. These include which film tools I use, how I familiarize myself with a design topic, and how a video can play a role to make it accessible to other designers. Furthermore, this research shows a way of showing visual autoethnography research in a rich personal, and detailed manner through film.